Close Menu
Webmemo Consulting Walter Schärer | Generative AI Beratung
  • Home
  • Social Media
  • Online-Tools
X (Twitter) LinkedIn Facebook RSS
  • Home
  • Kontakt / Über mich
  • Datenschutz
  • Nach oben
Webmemo Consulting Walter Schärer | Generative AI Beratung
LinkedIn YouTube RSS
  • Home
  • Social Media
  • Online-Tools
Webmemo Consulting Walter Schärer | Generative AI Beratung
NavigationHome»Metaverse»How to conceive your metaverse
Abstract metaverse visualization
Abstract metaverse visualization
Metaverse

How to conceive your metaverse

Walter SchärerBy Walter Schärer3. November 20252 Mins Read
Hier teilen
LinkedIn Twitter Facebook Email

Conceiving a metaverse

In my opinion, a metaverse is not visually related to the real world. Therefore, it has no buildings, trees or meeting rooms.

You are free to build what the technology can handle. And the imagination of your users.

I tend to think of metaverses as data visualization spaces.

Tools for the creation of a metaverse

Tools for building an abstract-looking metaverse.

Unity 3D: Unity is a powerful and widely-used game engine that supports the development of 2D, 3D, and VR/AR experiences. With its extensive asset store and large community, you can find many resources and plugins to help you achieve your abstract aesthetic.

Unreal Engine: Another popular game engine, Unreal Engine offers high-quality graphics, advanced rendering capabilities, and a powerful visual scripting system (Blueprints). It’s a great choice if you want to create an abstract metaverse with stunning visuals.

Blender: Blender is a powerful open-source 3D modeling and animation software that can be used to create custom abstract 3D models, animations, and environments. You can then import these assets into Unity, Unreal, or A-Frame.

All these 3D modelers integrate with AI chatbots.

A-Frame: The A-Frame open-source web framework for building virtual reality experiences using HTML and JavaScript is a good option if you want to create a more lightweight, accessible metaverse that runs directly in web browsers. The 3D look is more simplistic compared to the full-fledged 3D modelers.

Procedural Generation

Consider using procedural generation techniques to create unique, abstract landscapes, objects, or textures. 

Some popular tools for this purpose include Houdini (supports export of procedurally generated assets into Unity and Unreal Engine), Adobe Substance Designer (supports abstract procedural building), and World Creator (terrain and landscape creation, not necessarily needed for abstract metaverses).

When choosing the right tool, consider factors such as

  • the platform you want your metaverse to run on (PC, VR, mobile, web)
  • the level of graphical fidelity you’re aiming for
  • the skills you or your team possess.

Combining these tools will allow you to create a truly unique and abstract metaverse experience.

Here is my vision of an abstract metaverse:

downtown metaverse – digital city concepts

3D Visualisierung
Share. LinkedIn Twitter Facebook Email
Walter Schärer
  • Website
  • Facebook
  • X (Twitter)
  • LinkedIn

Walter Schärer ist ein Generative AI Marketing Manager und Solutions Architect und bloggt bei webmemo.ch über Trends in künstlicher Intelligenz KI.

Ähnliche Informationen

How Orange adds value in the Metaverse

17. Mai 2023

Demystifying the metaverse: A framework for business leaders

16. Mai 2023

How Breitling uses the blockchain and NFTs for loyalty & community building

17. Mai 2023
Add A Comment
Leave A Reply Cancel Reply

Über Walter Schärer — Translating complexity into clarity

Systems that think. Stories that resonate.

Dies ist Walter Schärers Blog über Online-Themen wie AI, Digital Marketing, Search Engine Optimierung (SEO), Content Marketing und Performance Marketing.

Walter Schärer arbeitet seit 1994 als Scrum Product Owner und Online-Manager im Web-Umfeld.

  • Von HTML / VRML kam er via
  • Powerpoint / Word zu
  • Confluence / Jira dann
  • Trello / Whiteboard (Edding 500) und organisiert sich aktuell mit
  • Asana / Google Drive, wenn er nicht gerade mit
  • ChatGPT / MidJourney oder
  • WordPress / Elementor experimentiert.

«Programmierung» begann er mit

  • NoCode von Make und IFTTT,
  • LowCode von ChatGPT, Lovable und Databutton mit Upgrade zu tatsächlicher Programmierung in
  • Python auf Anaconda und dann in
  • Google Colab / Gemini / Claude Sonnet sowie
  • Visual Studio Code / GitHub Copilot / Claude Code / Cursor Composer 1

Die Inhalte dieses Blogs spiegeln meine persönliche Meinung und sind von keinem Arbeitgeber beeinflusst.

© 2010 - 2025 Webmemo Consulting | Walter Schärer | Crafted — not generated.
  • Home
  • Kontakt / Über mich
  • Datenschutz
  • Nach oben

Type above and press Enter to search. Press Esc to cancel.